Friday, April 1, 2016

Beta Bound

Well alpha was a ride. From last Friday to Wednesday I got 15 hours of sleep with Tuesday night being an all-nighter. Over that not-very-restful period of time I got more functionality into the wave spawner, designed all three boss levels, and built one of them in the engine. Since Wednesday I've been working on more levels to put into the game as Ryan is working on the wave spawner so I have more time to put into levels. I have also iterated on the tutorial level to get it ready for testing on Saturday. The game is starting to get really fun with the levels, weapons, and enemies in. This week is going to be another tough week but I'm looking forward to making more progress and getting the game beta ready.

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