Friday, January 29, 2016

Concepts

Here comes the first real update of the semester, ready for it? Last week I did one thing, sketch up ideas. This included ideas for level layouts, secondary environmental mechanics, hazards, and enemy behaviors. These secondary systems are what the content in the game will be built out of and it was very important that we come up with a large pool of ideas we could choose from. The entire team's goal was to sketch 15-30 of these systems and mechanics. I ended up sketching 27 images on my own, some of which contained multiple concepts.

Greenlight is our next big goal for the semester and we're aiming to be ready for it. For us greenlight is about having a solid organization and plan for the semester as well as having a direction for the content in the game that we're confident about. My role in the shenanigans leading up to this milestone is to get some partial levels feeling good that show where we want to take the game. This includes level design work and programming various environmental secondary mechanics as well as maybe some basic enemies. When the pieces of levels I'm creating start to feel good and capture the player's attention I know that my part of the milestone is ready to go. Hopefully I get this done sooner rather than later so that I have as much time as possible to create content.

Friday, January 22, 2016

Start Your Engines!

Hello all. Let me be the first and only person to say welcome to my development blog for this semester. The semester in question happens to be my final one in college so in case you don't want to read the "about me" section let me get you caught up. My name is Jeremiah Warm and I am a senior at Champlain College. I am majoring in game design, minoring in game programming, and loving every second of it, yes, even the late nights. This semester I am on a team named Weathered Sweater (@WeatheredSweatr), a multidisciplinary development team for a class called Senior Production. We are making an action-dogfighting-platformer currently called SkyMech. I am a level designer on the team and am very excited to work on the game with all the other awesome people on the team.

The purpose of this blog is to create a space where I can post updates about what I'm doing each week and other general information about the project. I hope to provide insight into the development of the game as well as capture at least some small part of my creative process. Check back each week for a new post and feel free to check out my portfolio at www.jeremiahwarm.com and follow me and Weathered Sweater on twitter at @JeremiahWarm and @WeatheredSweatr respectively.