Friday, April 8, 2016

Going for Gold

This last week was beta and this upcoming week is gold master. Time is really flying by at this point. I got a lot done over the last week including a redesign of the three stage boss ship as well as some new level ship designs. I also implemented the foreground of the ship so that it will be covered by tiles until Arc enters it. We got a lot of feedback about the levels on Wednesday and still have a lot to work on with them. The biggest issue was players not knowing where to enter the ship from. Currently I'm thinking that creating some landing lights that can be turned on and off to direct the player might be a solution for this particular problem. We still have some iterations to do on the levels but we're hopeful that the game will be basically done next Wednesday.

Friday, April 1, 2016

Beta Bound

Well alpha was a ride. From last Friday to Wednesday I got 15 hours of sleep with Tuesday night being an all-nighter. Over that not-very-restful period of time I got more functionality into the wave spawner, designed all three boss levels, and built one of them in the engine. Since Wednesday I've been working on more levels to put into the game as Ryan is working on the wave spawner so I have more time to put into levels. I have also iterated on the tutorial level to get it ready for testing on Saturday. The game is starting to get really fun with the levels, weapons, and enemies in. This week is going to be another tough week but I'm looking forward to making more progress and getting the game beta ready.