Friday, February 12, 2016

Investing in Levels

As the intensity of production begins to increase so does the specificity of my work. Over the last week I've gotten started on designs for the smaller ships that the player can enter. This was done in my sketch book so that I would have a lot of freedom with the initial design of these ships. I designed seven ships and another four smaller ships that may be used to teach the player the various environmental mechanics in the game. This is far from the number that will have to made for the in total but it's a good start and got me experimenting with level layouts and mechanics. I also hunted down some issues with the level editor this week that had to do with the origin of the tiles. Basically when the level was built in Unity the tiles weren't in the right place because their origins weren't where they were supposed to be. Working with the level team to find out what was wrong took some time so I unfortunately wasn't able to build any levels this week.

In other rather scary news Midterms are fast approaching. As far as what Weathered Sweater needs to have ready we're in a pretty good place. A lot of what we need is done and what isn't done won't be hard to accomplish in the time leading up to the due date. My work to prepare for this consists of locking down the number of smaller level ships with the team and what secondary mechanics we need to have. In the coming weeks I'll be implementing those secondary mechanics and building a number of the ship levels so that we have a solid and tested build ready. It sounds like a lot of work but the secondary mechanics are generally simple to script and the levels are just a matter of getting a selection of them built and tested so I can iterate on them. I can't believe that Midterms are almost here. I guess time flies when you're having this much fun.

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