Here comes the first real update of the semester, ready for it? Last week I did one thing, sketch up ideas. This included ideas for level layouts, secondary environmental mechanics, hazards, and enemy behaviors. These secondary systems are what the content in the game will be built out of and it was very important that we come up with a large pool of ideas we could choose from. The entire team's goal was to sketch 15-30 of these systems and mechanics. I ended up sketching 27 images on my own, some of which contained multiple concepts.
Greenlight is our next big goal for the semester and we're aiming to be ready for it. For us greenlight is about having a solid organization and plan for the semester as well as having a direction for the content in the game that we're confident about. My role in the shenanigans leading up to this milestone is to get some partial levels feeling good that show where we want to take the game. This includes level design work and programming various environmental secondary mechanics as well as maybe some basic enemies. When the pieces of levels I'm creating start to feel good and capture the player's attention I know that my part of the milestone is ready to go. Hopefully I get this done sooner rather than later so that I have as much time as possible to create content.
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